Post by Kitten on Sept 9, 2007 20:28:16 GMT -5
Name: Dr. Saia Azarael
Player: Kitten
Chronicle: Las Vegas By Night
Nature: Pedagogue
Demeanor: Confidant
Residence: Las Vegas, Nevada
Age (Real): 512
Age (Appear): 30
Sex: Female
Concept: University Professor.
Clan: Tremere
Sire: Alejandro Tys
Date of Birth: 1495
Date of Embrace: 1525
Generation: 8th
-Attributes- (7/5/3)
-Physical-
Strength: **
Dexterity: **
Stamina: **
-Social-
Charisma: ***
Manipulation: ***
Appearance: **
-Mental-
Perception: ***
Intelligence: **** ((Knowledgeable))
Wits: ***
-Abilities- (13/9/5)
Talents
Acting: *
Alertness: **
Atheletics:
Dodge: **
Brawl: **
Empathy: **
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills
Animal Ken:
Drive: **
Etiquette:
Firearms:
Melee: ***
Music:
Repair:
Security:
Stealth:
Survival:
Knowledge
Bureaucracy:
Computer: **
Finance: **
Investigation: **
Law:
Linguistics: ** (English, French)... Native Language (Italian).
Medicine: ***
Occult: **** ((Spirit))
Spirit Lore: ***
Mage Lore: ***
Politics:
Science: ***
-Advantages-
Disciplines- (3 points)
Celerity: *
Thaumaturgy (Path of Spirit): **
Auspex: *
Ritual:
Level 1: Wake with Evening Freshness.
Backgrounds- (5 points)
Resources: ****
Allies: *
Generation: *****
Virtues (7 Points)
Conscience: ***
Self-Control: ****
Courage: ***
Humanity: *******
Willpower: ********
Bloodpool: ****************
Freebie Points: 15
Flaws/Merits: 7 maximum
Occult Library (2 Trait Merit)
You possess a library of occult materials, which may include at least
one version of "The Book of Nod." You are not necessarily familiar with the
contents of these volumes of knowledge (that is a function of your
Abilities), but in time of need you library can be an invaluable source for
research.
Spirit Mentor (3 Trait Merit)
You have a ghostly companion and guide. This spirit is able to employ a number of minor powers when it really struggles to exert itself (see"Haunted" below), but for the most part its benefit to you is through the advice it can give. This advice generally takes place between games, although at the Storyteller's discretion (and availability) this advice can occur during games as well. Be careful not to overtax you spirit mentor, as they can be taxed easily and thus be made unavailable for the remainder of the evening.
Eidetic Memory
2 pt. Merit
You remember everything. Under stressful situation involving numerous distractions, you must make a Perception + Alertness roll (diff 6) to summon enough concentration to absorb what your senses detect.
Bad sight (1 pt) ((She has corrective lenses for this problem)).
All difficulties involving sight are increased by two. As a one point flaw, glasses or lenses can correct it, as a three point flaw, it cannot.
Player: Kitten
Chronicle: Las Vegas By Night
Nature: Pedagogue
Demeanor: Confidant
Residence: Las Vegas, Nevada
Age (Real): 512
Age (Appear): 30
Sex: Female
Concept: University Professor.
Clan: Tremere
Sire: Alejandro Tys
Date of Birth: 1495
Date of Embrace: 1525
Generation: 8th
-Attributes- (7/5/3)
-Physical-
Strength: **
Dexterity: **
Stamina: **
-Social-
Charisma: ***
Manipulation: ***
Appearance: **
-Mental-
Perception: ***
Intelligence: **** ((Knowledgeable))
Wits: ***
-Abilities- (13/9/5)
Talents
Acting: *
Alertness: **
Atheletics:
Dodge: **
Brawl: **
Empathy: **
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Skills
Animal Ken:
Drive: **
Etiquette:
Firearms:
Melee: ***
Music:
Repair:
Security:
Stealth:
Survival:
Knowledge
Bureaucracy:
Computer: **
Finance: **
Investigation: **
Law:
Linguistics: ** (English, French)... Native Language (Italian).
Medicine: ***
Occult: **** ((Spirit))
Spirit Lore: ***
Mage Lore: ***
Politics:
Science: ***
-Advantages-
Disciplines- (3 points)
Celerity: *
Thaumaturgy (Path of Spirit): **
Auspex: *
Ritual:
Level 1: Wake with Evening Freshness.
Backgrounds- (5 points)
Resources: ****
Allies: *
Generation: *****
Virtues (7 Points)
Conscience: ***
Self-Control: ****
Courage: ***
Humanity: *******
Willpower: ********
Bloodpool: ****************
Freebie Points: 15
Flaws/Merits: 7 maximum
Occult Library (2 Trait Merit)
You possess a library of occult materials, which may include at least
one version of "The Book of Nod." You are not necessarily familiar with the
contents of these volumes of knowledge (that is a function of your
Abilities), but in time of need you library can be an invaluable source for
research.
Spirit Mentor (3 Trait Merit)
You have a ghostly companion and guide. This spirit is able to employ a number of minor powers when it really struggles to exert itself (see"Haunted" below), but for the most part its benefit to you is through the advice it can give. This advice generally takes place between games, although at the Storyteller's discretion (and availability) this advice can occur during games as well. Be careful not to overtax you spirit mentor, as they can be taxed easily and thus be made unavailable for the remainder of the evening.
Eidetic Memory
2 pt. Merit
You remember everything. Under stressful situation involving numerous distractions, you must make a Perception + Alertness roll (diff 6) to summon enough concentration to absorb what your senses detect.
Bad sight (1 pt) ((She has corrective lenses for this problem)).
All difficulties involving sight are increased by two. As a one point flaw, glasses or lenses can correct it, as a three point flaw, it cannot.