Post by zdenka on Oct 29, 2007 23:27:21 GMT -5
Name: Zdenka Ctvrtnikova
Player: Persephonie
Chronicle: Las Vegas By Night
Nature: masochist
Demeanor: praise-seeker
Residence: apartment
Age: 25
Sex: F
Concept: illegal alien lost in big city
-Attributes- (6/4/3)
Strength: ***
Dexterity: ****
Stamina: **
Charisma: **
Manipulation: **
Appearance: **
Perception: ***
Intelligence: ****
Wits: **
-Abilities- (11/7/4)
Talents
Acting:**** (Dancing)
Alertness:*
Atheletics:**
Dodge:**
Brawl:*
Empathy:**
Intimidation:
Leadership:
Streetwise:**
Subterfuge:
Skills
Animal Ken:
Drive:*
Etiquette:**
Firearms:
Melee:
Music:*
Repair:
Security:
Stealth:
Survival:
Knowledge:
Bureaucracy:
Computer:**
Finance:
Investigation:
Law:
Linguistics:*** (Slovak[native], English, German, Russian, Italian, and Latin)
Medicine:
Occult:*
Politics:
Science:**** (Paleontology)
-Backgrounds- (5 points)
Contacts 3 (Bouncer at the club, Benny)(University professor, Charles)
Resorces 2 (apartment, Beater station wagon)
-Virtues- (7 Points)
Conscience: ***
Self-Control: ****
Courage: ***
Humanity: 7
Willpower: 5
Bloodpool: 10
Flaws/Merits:
Addiction (-1) (Alchohol): You are addicted to some substance, such as caffeine, nicotine, etc. You will start to crave the substance if you don't get it often enough, and have to spend Willpower points to avoid giving in to the urge. The larger the flaw, the more dependent you are on the substance, and the worse things will happen if you don't get what you need.
Curiosity (-2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation.
Masochist/Sadist (-1) (Masochist): You either enjoy pain or enjoy inflicting it on others. In addition to the inconveniences this fascination may cause you, you may also be seen as sick (and, well you are), or even more sick people may use you for your obsession.
Sensation Junkie (-2): You're addicted to sensation, and will do anything to find new means of stimulation. You must roll Willpower to resist taking the opportunity to try a new kick, difficulty depending on the situation.
Concentration (1): You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
Eidetic Memory (2): Having a "photographic" memory, you can accurately recall any sight or sound with a successful Intelligence + Alertness roll. Amount of successes indicate exactly how much you remember.
Time Sense (1): You have an inate sense of time, and can with a good deal of accuracy tell what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.
Graceful (2): You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
History:
Zdenka was born to what could be considered a middle class family in a small town outside of Bratislava, Czechoslovakia. That is if there was such a thing when she was born anyway. Since then politics and other factors have split the country which left her family on the poorer side of the border. Some of her relatives were able to leave but she stayed to finish her schooling at the University. After graduation she had saved enough money to be able to fly to America to see not only a relative but also one of the best dinosaur fossil sites in the world. She had heard a lot about westerners and their decadence but nothing prepared her for what she saw when she arrived in Vegas. From there everything quickly went downhill. She couldn’t find her relative and her small savings quickly ran out. In a desperate attempt to be able to live she found a job dancing at gentlemen’s club. It wasn’t ballet or ballroom, but it put food in her mouth and luckily the owners didn’t care she was working illegally. That and they really didn’t ask. Since then she has met a professor from the local University that she helps with research and has found a few friends willing to help her. The road to getting back home is long and until then she is trying to make the best of a bad situation. Though at times it seems she is just sinking deeper into this black cesspool that is America …
Player: Persephonie
Chronicle: Las Vegas By Night
Nature: masochist
Demeanor: praise-seeker
Residence: apartment
Age: 25
Sex: F
Concept: illegal alien lost in big city
-Attributes- (6/4/3)
Strength: ***
Dexterity: ****
Stamina: **
Charisma: **
Manipulation: **
Appearance: **
Perception: ***
Intelligence: ****
Wits: **
-Abilities- (11/7/4)
Talents
Acting:**** (Dancing)
Alertness:*
Atheletics:**
Dodge:**
Brawl:*
Empathy:**
Intimidation:
Leadership:
Streetwise:**
Subterfuge:
Skills
Animal Ken:
Drive:*
Etiquette:**
Firearms:
Melee:
Music:*
Repair:
Security:
Stealth:
Survival:
Knowledge:
Bureaucracy:
Computer:**
Finance:
Investigation:
Law:
Linguistics:*** (Slovak[native], English, German, Russian, Italian, and Latin)
Medicine:
Occult:*
Politics:
Science:**** (Paleontology)
-Backgrounds- (5 points)
Contacts 3 (Bouncer at the club, Benny)(University professor, Charles)
Resorces 2 (apartment, Beater station wagon)
-Virtues- (7 Points)
Conscience: ***
Self-Control: ****
Courage: ***
Humanity: 7
Willpower: 5
Bloodpool: 10
Flaws/Merits:
Addiction (-1) (Alchohol): You are addicted to some substance, such as caffeine, nicotine, etc. You will start to crave the substance if you don't get it often enough, and have to spend Willpower points to avoid giving in to the urge. The larger the flaw, the more dependent you are on the substance, and the worse things will happen if you don't get what you need.
Curiosity (-2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation.
Masochist/Sadist (-1) (Masochist): You either enjoy pain or enjoy inflicting it on others. In addition to the inconveniences this fascination may cause you, you may also be seen as sick (and, well you are), or even more sick people may use you for your obsession.
Sensation Junkie (-2): You're addicted to sensation, and will do anything to find new means of stimulation. You must roll Willpower to resist taking the opportunity to try a new kick, difficulty depending on the situation.
Concentration (1): You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
Eidetic Memory (2): Having a "photographic" memory, you can accurately recall any sight or sound with a successful Intelligence + Alertness roll. Amount of successes indicate exactly how much you remember.
Time Sense (1): You have an inate sense of time, and can with a good deal of accuracy tell what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.
Graceful (2): You are extremely agile and delicate in your movements. -1 difficulty on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
History:
Zdenka was born to what could be considered a middle class family in a small town outside of Bratislava, Czechoslovakia. That is if there was such a thing when she was born anyway. Since then politics and other factors have split the country which left her family on the poorer side of the border. Some of her relatives were able to leave but she stayed to finish her schooling at the University. After graduation she had saved enough money to be able to fly to America to see not only a relative but also one of the best dinosaur fossil sites in the world. She had heard a lot about westerners and their decadence but nothing prepared her for what she saw when she arrived in Vegas. From there everything quickly went downhill. She couldn’t find her relative and her small savings quickly ran out. In a desperate attempt to be able to live she found a job dancing at gentlemen’s club. It wasn’t ballet or ballroom, but it put food in her mouth and luckily the owners didn’t care she was working illegally. That and they really didn’t ask. Since then she has met a professor from the local University that she helps with research and has found a few friends willing to help her. The road to getting back home is long and until then she is trying to make the best of a bad situation. Though at times it seems she is just sinking deeper into this black cesspool that is America …