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Post by solatarye on Nov 9, 2007 22:11:38 GMT -5
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Name: Eldron Gwydion Player: Solataye Nature: Bon-Vivant Essence: Primordial Demeanor: Caregiver Tradition: Verbana Concept: Priest fo the Fea
--==Attributes==--
-Physical- (3) Strength:** Dexterity:** Stamina:**
-Social- (7 + 5 Freebies) Charisma:*** Manipulation:** Appearance:****** (S) Striking Looks -Mental-(5) Perception:*** Intelligence:** Wits:***
--==Abilities==--
-Talents- (13) Alertness: ** Athletics: * Awareness: ** Brawl: Dodge: ** Expression: *** Intimidation: Intuition: Leadership: *** Streetwise: Subterfuge:
-Skills- (5)
Crafts: Drive: Etiquette: * Firearms: Meditation: ** Melee: * Performance: Stealth: Survival: * Technology:
-Knowledges- (9)
Academics: Computer: Cosmology: *** Enigmas: *** Investigation: Law: Linguistics: Medicine: Occult: *** Science:
-==Spheres==--
Correspondence: Entropy: Forces: Life: **** Matter: Mind: Prime: * Spirit: * Time:
-===Cantrips===- Primal * (Willow Whisper) Wayfare * (Hopscotch) Legerdemaine * (Gimmix)
--==Advantages/Disadvantages==--
-=Backgrounds=- Allies: * (Avatar) Avatar: ***** Mentor: ****(Avatar) (3 Freebies) Node: 1 (1 Freebie) Resources: 1 (1 Freebie) -=Resonance=- Static: Accurate: * Arete: ** (4 Freebies) Willpower: ***** Quintesence: -Quintessence: ********* (1 Freebie)
-Flaws/Merits- Unaging Geasea (My never allow his feet to touch the ground) 1 Merit Fae Blood Geasea (Never marry) 1 Merit Green Thumb 1 Merit legendary attribute Appearance (Requires a will roll with difficulty equal to the chars appearance rateing and a number of sucesses to attack teh charecter, Can not botch etiquette rolls, Any cantrip that would make him look foolish imediaetly fails) Geasa (May never harm a fae of the seelie court) 1 Merit Manifest Avatar Geasa (never tell a lie) 1 merit Unbondable Geasea (Never make a Statement) 1 Merit Parlor Trick: Conjure Roses 1 Merit Primal Marks: Oberon -2 Flaw Conditional Magic no effect on Cold Iron -5 Flaw
-Special Magical Items- Foci for spells Roses
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Post by jazmodeus on Nov 10, 2007 14:31:49 GMT -5
ok, couple of things. I like the concept, its unique, but there are some things. Attributes can't be above 5 *appearance* unless you're a mummy or you have some sort of permanent spell or something. You can't have a sphere higher than your arete, so your life 4 is no good, your arete is only 2, plus, we don't allow more than 3 in a sphere or arete to start anyway. Well have to work on the fae/mage crossover, either path precludes the other, so he can't have cantrips if he's a mage. We'll work on it, talk to me later about it.
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Post by solatarye on Nov 10, 2007 23:59:30 GMT -5
The atribute is allowed due to the legendary atribute merit, Its part of his Sidhe heratage they are all very beautiful, Fixed the distribution of of Spheres and Arete, The Fea Blood Merit allows Cantips as a mage. For convience i included the Definitions of all Merits the charecter has. I hop this helps ya some. Note: All most all the Merits have a geasa attached that when violated removes the merit. =======================================
Name: Eldron Gwydion Player: Solataye Nature: Bon-Vivant Essence: Primordial Demeanor: Caregiver Tradition: Verbena Concept: Priest of the Fae
--==Attributes==--
-Physical- (3) Strength:** Dexterity:** Stamina:**
-Social- (7 + 5 Freebies) Charisma:*** Manipulation:** Appearance:****** (From Legendary Attribute) (S) Striking Looks -Mental-(5) Perception:*** Intelligence:** Wits:***
--==Abilities==--
-Talents- (13) Alertness: ** Athletics: * Awareness: ** Brawl: Dodge: ** Expression: *** Intimidation: Intuition: Leadership: *** Streetwise: Subterfuge:
-Skills- (5)
Crafts: Drive: Etiquette: * Firearms: Meditation: ** Melee: * Performance: Stealth: Survival: * Technology:
-Knowledges- (9)
Academics: Computer: Cosmology: *** Enigmas: *** Investigation: Law: Linguistics: Medicine: Occult: *** Science:
-==Spheres==-- (5 + Primary)
Correspondence: Entropy: Forces:* Life: *** Matter: Mind: Prime: ** Spirit: Time:
-===Arts===- (3) Primal * (Willow Whisper) Wayfare * (Hopscotch) Legerdemaine * (Gimmix) -===Realms===- (5) Prop ** (Objects commonly worn, Items with no moveable parts) Nature ** (organic unloving matter, Plants) Scene * (Chamber up to 25 sq ft.) --==Advantages/Disadvantages==--
-=Backgrounds=- Allies: * (Avatar) Avatar: ***** Mentor: * (Avatar) Node: 1 (1 Freebie)
-=Resonance=- Static: Accurate: * Arete: *** (8 Freebies) Willpower: ***** Quintesence: -Quintessence: ********* (1 Freebie)
-Flaws/Merits- Unaging Geasea (My never allow his feet to touch the ground) 1 Merit Your mage does not age, Ever. Perhpas she drank from and elixer in the mythic ages, or she tasted the peach of immortality, or she ate the apples of the Hesperides, Or she dined in the forbidden savor of mermaid's flesh. Perhaps she was injected with the perfect Iterator nanotech or Progenitor symbiote. Perhaps her body is composed of timeless stone or metal. Perhaps the cause is a complete mystery. regardless, she remains unchanged as years pass by, save for scars and accumulated knowledge.
Fae Blood Geasea (Never marry) 1 Merit (Has the ability to use Fae magics) Altough your charecter is not a changeling, She's got their heritage running through her veins - literally. Faerie blood allows her to walk in the dreaming as if she were Fae herslf. While doingso exposes her to chimerical attack, it also opens her to a new and wonderous world. In fae terms, your mage is Kinain, a human with some innate glamour who can learn limited cantrips fuled by her own paower. (See Changling the Dreaming and The Enchanted for details. Note that a full mage cannot have a glamour pool.) If your charecter is a hedge magician, these cantrips are a wonderous adjunct to your paths; If she's an awakened mage, they are inherint tricks that are paradox-free! Her baality is also quite low (Typically two to five) ad her presence is often welcome in the courts of the fae. naturally this sort of gift carries the obligation to play Faerie polotics. Nevertheless, it can be a wounderous game.
Green Thumb 1 Merit (Flowers appear in his footsteps, trees blossom on touch) Flowers spring up in your footseps, and trees burst into bloom at your touch. your hands are as warm as sunlight or stones from a cheery heart. A common Merit among Verena
Legendary Attribute (Appearance, you may have an appearance of 6)(Requires a will roll with difficulty equal to the chars appearance rating and a number of successes to attack the character, Can not botch etiquette rolls, Any cantrip that would make him look foolish immediately fails) Geasa (May never harm a fae of the seelie court) 1 Merit Your mage has a superhuman atribute, something in which he has the potential to be greater than human. Although this Attribute is not necessarily automatically better, the mage could potentially exceeed the bounds of human ability. Such a gift is rare and precious, And many people with this capacity never even manage to fulfill thier true potenial. In your charecter's legendary Attribute, your charecter has the potential for a rateing of six dots. Thus, your magemight have teh strength of hercules or the intellignce of Occam. this merit does not confer such a rating automatically; it must still be purchased with attribute points, Freebie points or experience. In addition to the potential for inhuman power, your charecter has some miraculous capability tied to that attribute. A mage with legendary stamina might be able to roll a saok against any form of dammage, For instance a mage with legendary wits might beable to shift his initiative category by one place in any given turn automatically. This power is generally automatic, and it is subject to storyteller's approval. It's potency varies wuith the charecter's actual Attribute rateing, so a charecter with a legendary Stamina of 1 has a weak legendary power that might grow with time and experience. This merit obviously has teh poteial for abuse, and it is not appropriate for all chronicles or charecters. (Using it to simulate the Sidhe birthrights)
Manifest Avatar Geasa (never tell a lie) 1 merit (is combined with ally and mentor so the avatar has a physical body when it wants) Most people see their avatars only durring seekings, if at all. Your mage's drops by every day for tea, if it does not hang out around the clock. This avatar is completly invisible to everyone but your charecter (and those who can read her mind), unless you take this merit in combination with the allies background, creating a body for ytour avatar. in this case, your Avatar becomes your bamf!ing buddy, popping in and out of existence when it feels like it. If it's killed only the mortal shell dies not your Avatar - Unless you alos have the phylactery flaw, in which case your avatars form is immune to all physical harm, but it is manifested perminently. If such is the case, It is able to be kidnapped transformed and so on. Storyteller's should note that an avatar does not have to say its an avatar, and just becuse an avatar is invested into a phylactery doesn't mean that everything that phylactery tells you is a pronouncement from your avatar. a V-A may have his laptop as a phylactery, but unless he's also taken manifest avatar as a merit, his laptop's warnings to update his his virus software are nothing more significant than that. likewise you may have invested your avatar into your best friend , but that doesn't mean that everything (or anything) he says are pronouncements fom your personal spirit guide. Such only happensto be the case if you take manifest Avatar. Even then , why should your Avatar tell you he's anyone but your best friend? A manifest Avatar can chat with you and other people like the intelligences that show up on the web to guide Virtual Adepts and converse with thete contemporaries. With the right tricks, it can even materialize to harangue you, to fight, to push you around or just make for a hot date.
Unbondable Geasea (Never make a Statement) 1 Merit (May not be mentally bound in any way) Vampir blood cannot enslave your mage's will. No matter how much of it she consumes, The dreaded blood bond won't take hold. For that matter, She is imune to the eternal infatuation of the incubus's kisses and enslavemnet to ancient Artifacts created with soul-binding powers. This Merit can be powerful - a little too powerful for some chronicles - if combined with the ghoul merit. therefore, if a charecter wants to be a free-willed ghoul, beara soul-binging ring safely or be in any other situation where he gets favors of the king without having to swear fealty, the player has to pay double the usual amount. On the flip side, your mage should not go around drinking vampire blood at random. The stolen power of undead creatures cused by god certainly has nasty Resonance.
Parlor Trick: Conjure Roses 1 Merit Your charecter has a natural ability to preform some small, pretty or useful bit of magic at will. this trick is nothing that can cause much dammage, or even serious annoyance; It's just enough to perform some small basic task or give the mage a little flair. Your mage might be adept at the old wizard's trick of conjuring a ball of witchlight to hand or a flame to her finger. She might be a cyborg who had the bright odea of installing lightbulb or pilot light in her head for the same purpose. If your mage uses magical sense like night vision often, You might have teh added perk that he can make his eyes glow like a vampire's, Allowing him to see even in total darkness. If your charecter has the technological bent he may beable to emit enough X-rays with his X-ray vision, or he could have a laser pinter installed in his finger just for fun. you don't have to roll or spend anything to make this parlor trick work. Story tellers should not this perk is provided to add a little flavor to the game not to provide min maxewr's with a loophole to create engines of death. With this merit, mages can light pipes without a lighter, Conjure roses or martinis, have mood music play in the background or pop a penknife or a single claw out of a fingertip. Yes, you could put an eye out with one of those things, but the combat difference between a pen knife, a single tiger claw, and a press-on fingernail is inconsequential.
Primal Marks: Oberon -2 Flaw
Conditional Magic no effect on Cold Iron -5 Flaw
-Special Magical Items- Foci for spells Roses
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Post by solatarye on Nov 13, 2007 23:47:21 GMT -5
Edited as per a discussion with Jazzy in IM =======================================
Name: Eldron Gwydion Player: Solataye Nature: Bon-Vivant Essence: Primordial Demeanor: Caregiver Tradition: Verbena Concept: Priest of the Fae
--==Attributes==--
-Physical- (3) Strength:** Dexterity:** Stamina:**
-Social- (7) Charisma:*** Manipulation:** Appearance:***** (S) Striking Looks -Mental-(5) Perception:*** Intelligence:** Wits:***
--==Abilities==--
-Talents- (13) Alertness: ** Athletics: * Awareness: ** Brawl: Dodge: ** Expression: *** Intimidation: Intuition: Leadership: *** Streetwise: Subterfuge:
-Skills- (5)
Crafts: Drive: Etiquette: * Firearms: Meditation: ** Melee: * Performance: Stealth: Survival: * Technology:
-Knowledges- (9)
Academics: Computer: Cosmology: *** Enigmas: *** Investigation: Law: Linguistics: Medicine: Occult: *** Science:
-==Spheres==-- (5 + Primary)
Correspondence: Entropy: Forces:* Life: *** Matter: Mind: Prime: ** Spirit: Time:
-===Arts===- (3) Primal * (Willow Whisper) Wayfare * (Hopscotch) Legerdemaine * (Gimmix) -===Realms===- (5) Prop ** (Objects commonly worn, Items with no moveable parts) Nature ** (organic unloving matter, Plants) Scene * (Chamber up to 25 sq ft.) --==Advantages/Disadvantages==--
-=Backgrounds=- Allies: * (Avatar) Avatar: ***** Mentor: * (Avatar) Node: * (1 Freebie) Resources: * (1 Freebie) Wonder: ***** (5 freebies)
-=Resonance=- Static: Accurate: * Arete: *** (8 Freebies) Willpower: ***** Quintessence: *****
-Flaws/Merits- Unaging Geasea 2 Merit Your mage does not age, Ever. Perhaps she drank from and elixir in the mythic ages, or she tasted the peach of immortality, or she ate the apples of the Hesperides, or she dined in the forbidden savor of mermaid's flesh. Perhaps she was injected with the perfect Iterator nanotech or Progenitor symbiote. Perhaps her body is composed of timeless stone or metal. Perhaps the cause is a complete mystery. Regardless, she remains unchanged as years pass by, save for scars and accumulated knowledge.
Fae Blood Geasea (Never marry) 1 Merit (Has the ability to use Fae magics) although your character is not a changeling, She's got their heritage running through her veins - literally. Faerie blood allows her to walk in the dreaming as if she were Fae herself. While doing so exposes her to chimerical attack, it also opens her to a new and wondrous world. In fae terms, your mage is Kinain, a human with some innate glamour who can learn limited cantrips fueled by her own power. (See Changling the Dreaming and The Enchanted for details. Note that a full mage cannot have a glamour pool.) If your character is a hedge magician, these cantrips are a wondrous adjunct to your paths; if she's an awakened mage, they are inherent tricks that are paradox-free! Her banality is also quite low (Typically two to five) ad her presence is often welcome in the courts of the fae. Naturally this sort of gift carries the obligation to play Faerie politics. Nevertheless, it can be a wondrous game.
Green Thumb 1 Merit (Flowers appear in his footsteps, trees blossom on touch) Flowers spring up in your footsteps, and trees burst into bloom at your touch. Your hands are as warm as sunlight or stones from a cheery heart. A common Merit among Verbena
Legendary Attribute (Appearance, you may have an appearance of 6)(Requires a will roll with difficulty equal to the chars appearance rating and a number of successes to attack the character, Can not botch etiquette rolls, Any cantrip that would make him look foolish immediately fails) Geasa (May never harm a fae of the seelie court) 1 Merit Your mage has a superhuman attribute, something in which he has the potential to be greater than human. Although this Attribute is not necessarily automatically better, the mage could potentially exceed the bounds of human ability. Such a gift is rare and precious, and many people with this capacity never even manage to fulfill their true potential. In your character’s legendary Attribute, your character has the potential for a rating of six dots. Thus, your magemight have the strength of Hercules or the intelligence of Occam. This merit does not confer such a rating automatically; it must still be purchased with attribute points, Freebie points or experience. In addition to the potential for inhuman power, your character has some miraculous capability tied to that attribute. A mage with legendary stamina might be able to roll a soak against any form of damage, For instance a mage with legendary wits might be able to shift his initiative category by one place in any given turn automatically. This power is generally automatic, and it is subject to storyteller's approval. Its potency varies with the character’s actual Attribute rating, so a character with a legendary Stamina of 1 has a weak legendary power that might grow with time and experience. This merit obviously has the potential for abuse, and it is not appropriate for all chronicles or characters. (Using it to simulate the Sidhe birthrights)
Manifest Avatar Geasa (never tell a lie) 1 merit (is combined with ally and mentor so the avatar has a physical body when it wants) most people see their avatars only during seekings, if at all. Your mage's drops by every day for tea, if it does not hang out around the clock. This avatar is completely invisible to everyone but your character (and those who can read her mind), unless you take this merit in combination with the allies’ background, creating a body for your avatar. In this case, your Avatar becomes your bamf!ing buddy, popping in and out of existence when it feels like it. If it's killed only the mortal shell dies not your Avatar - Unless you also have the phylactery flaw, in which case your avatars form is immune to all physical harm, but it is manifested permanently. If such is the case, it can be kidnapped transformed and so on. Storyteller's should note that an avatar does not have to say its an avatar, and just because an avatar is invested into a phylactery doesn't mean that everything that phylactery tells you is a pronouncement from your avatar. a V-A may have his laptop as a phylactery, but unless he's also taken manifest avatar as a merit, his laptop's warnings to update his virus software are nothing more significant than that. Likewise you may have invested your avatar into your best friend, but that doesn't mean that everything (or anything) he says are pronouncements from your personal spirit guide. Such only happens to be the case if you take manifest Avatar. Even then, why should your Avatar tell you he's anyone but your best friend? A manifest Avatar can chat with you and other people like the intelligences that show up on the web to guide Virtual Adepts and converse with these contemporaries. With the right tricks, it can even materialize to harangue you, to fight, to push you around or just make for a hot date.
Parlor Trick: Conjure Roses 1 Merit Your character has a natural ability to perform some small, pretty or useful bit of magic at will. This trick is nothing that can cause much damage, or even serious annoyance; it's just enough to perform some small basic task or give the mage a little flair. Your mage might be adept at the old wizard's trick of conjuring a ball of witchlight to hand or a flame to her finger. She might be a cyborg who had the bright idea of installing light bulb or pilot light in her head for the same purpose. If your mage uses magical sense like night vision often, You might have the added perk that he can make his eyes glow like a vampire's, Allowing him to see even in total darkness. If your character has the technological bent he may be able to emit enough X-rays with his X-ray vision, or he could have a laser pointer installed in his finger just for fun. You don't have to roll or spend anything to make this parlor trick work. Story tellers should not this perk is provided to add a little flavor to the game not to provide min maxewr's with a loophole to create engines of death. With this merit, mages can light pipes without a lighter, Conjure roses or martinis, have mood music play in the background or pop a penknife or a single claw out of a fingertip. Yes, you could put an eye out with one of those things, but the combat difference between a penknife, a single tiger claw, and a press-on fingernail is inconsequential.
Primal Marks: Oberon -2 Flaw
Conditional Magic no effect on Cold Iron -5 Flaw
-Special Magical Items- The Pendant of Astoroth (30 point Quintessence Battery, from Wonder 5) Foci for spells Roses
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Post by jazmodeus on Nov 25, 2007 23:18:27 GMT -5
At this time we're really not comfortable allowing a Mage/Fae into the room...it kinda is fringe rule stuff, so your mage cannot have fae abilities. We can work on that in game if you want.
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